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BATTLE POINT

About Battle Points


Battle Points are a set of ten parameters that reflect a Megami’s performance in battle.
When assembled in Unarmed Mode, a standard Megami Device kit’s default Battle Points are set at 20 points for land mobility, 50 points for endurance, and 0 points for all other parameters, for a total of 70 points.
By equipping a Megami Device with armor and weapons, it is possible to increase its parameters up to 100 points in 10 point increments.
However, the upper limit for Battle Points using any standard kit is 50 points for each parameter.
In order to increase a parameter’s Battle Points to 100, users must combine and alter the Megami’s gear and apply paint and other modifications.
The total number of Battle Points (which can reach a maximum of 1000 points after customization) decides which battle class a Megami Device is sorted into and the number of devices in each class.

Short-Range Attack

This parameter reflects attack power and proficiency with melee weapons such as swords and maces.

Mid-Range Attack

This parameter reflects attack power and proficiency with projectile weapons such as handguns and rifles.

Long-Range Attack

This parameter reflects attack power and proficiency with long-range guided weapons such as sniper rifles and missiles.

Armor/Defence

This parameter reflects defensive power obtained through the use of armor and shields.

Weight

This parameter reflects the overall weight of the weapons and armor equipped to the Megami. It also includes the weight of machines such as vehicles. The heavier a device becomes, the more its mobility and endurance parameters will decrease.

Endurance

This parameter reflects the overall length of time a Megami can participate in battle. Once a Megami’s energy stores are depleted, the unit will become unable to move. A Megami’s endurance will decrease depending on the device’s weight and the energy consumption of the weapons used, but it is also possible to increase the endurance parameter with spare energy packs.

Stealth

This parameter reflects the device’s ability to avoid enemy detection. Stealth can be improved by painting a device with camouflage to match a particular battlefield. Armor and weapons with bold coloring that emit bright light or loud sounds will decrease this parameter.

Search Capabilities

This parameter reflects the device’s ability to locate enemy targets. Parts such as sensors, telescopic cameras, and surveillance units will increase this parameter.

Aerial Mobility

This parameter reflects the ability to move through the air through the use of parts such as wings or levitation devices.

Land Mobility

This parameter reflects the ability to move on the ground and can be improved through the use of special boots, vehicles, and caterpillar treads. Hover capabilities also fall under this parameter.